Sunday, 1 December 2013

5. Introduction to Smart Objects.

Let's take step back and focus for a minute on Smart Objects. This cool feature is very useful tool. It's like separate document in your texture file..
First select your layer or layers that you want to convert. In example below our tarmac texture includes two layers. 

Right click on the layers and choose Convert to Smart Object.

You should get one layer with Smart Object thumbnail.

When you double click on right bottom corner of that thumbnail another window will pop up and after pressing OK new document will open only with those two layers that we have chosen  earlier. This is very cool stuff, because if you change size of Smart Object, lets say from 2048x2048 pixels to 512x512 pixels after opening it it will still have that 2048x2048 resolution. You can even have one Smart Object in  many projects in one folder and after you process it, it will apply changes to all documents.

Texture looks like it's ready for texturing but it's not. It still has some imperfections that  will make texture look like its duplicated.
The fastest way for me to check it is to double Canvas size and by choosing Move Tool(V) and holding ALT duplicate our texture.

Straight away you can see witch spots will create that unwanted effect. You can fix that with Clone Stamp Tool (S) to get results like below. By doing so you will be able to cover large terrain with small texture,

When you're done fixing texture you can go back to your original canvas size. Simply hide all unwanted layers and choose Image-Trim from Photohop Toolbar.

Close that file and save changes. It will automatically update those changes in all your Smart Objects.
Now You have your tarmac ready.

It might sound like it complicated but if you practice for a while you'll see that it's not.
As always you can click below to FREE DOWNLOAD High Quality Sample file and email address for any questions.

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